Gamifying Jellow: A Communication Aid for Children with Developmental Disabilities
DOI:
https://doi.org/10.47363/JEAST/2021(3)209Keywords:
Augmentative and Alternative Communication (AAC), Gamification, Speech Disabilities in Children, Processing Theory, User EngagementAbstract
This paper explores enhancing the Jellow Basic Communicator, an AAC app for children with speech disabilities, through gamification. It examines user feedback, revealing low engagement and difficulties in memory retention. The study integrates Information Processing Theory into game design to improve attention and learning. Key findings suggest that gamification, including icon-based activities and multi-sensory techniques, can significantly enhance the app’s effectiveness. The paper discusses the potential impact of these features on cognitive development and suggests areas for future research, including diverse user testing and long-term effectiveness studies.
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Published
2021-08-23
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