Advanced Applications of AR/VR in Immersive Education and Experiential Training
DOI:
https://doi.org/10.47363/JMCA/2023(2)E159Keywords:
AR/VR, Learning and Teaching, Training, Simulation, Interactive Learning, AviationAbstract
Augmented Reality (AR) & Virtual Reality (VR) are considered as evolutive tools in education and training, along with enhancing progressive,multimedia &activity-based learning programs. Thus, they close the gap between the course content knowledge and applicability by offering realistic, interactive and engaging exercises and simulations. AR and VR allow for the simulation of real-life circumstances, and the educational processes offered can be customized to meet the needs of different industries to improve knowledge absorption. This paper aims to discuss the kind of influences that form the basis for AR/VR in various fields, with a significant emphasis on educational and training sectors. In the medical industry, AR/VR make it possible to practice surgeries and to study human anatomy deep and i ntricate with no potential endangerment to patients. The automotive design and manufacturing industries count on AR/VR as vocational training components to support exercises that would otherwise be risky, such as auto mechanics, aviation, construction ventures, and military applications for strategic planning and physical combat- scenarios. Technology-based learning enhances the ability of students to learn interdependently and collaborate, hence enhancing learning. As it is seen, such strategies have virtually unlimited possibilities; nevertheless, there are still many difficulties; for example, high costs, limited availability, and the use of technology make such adoption difficult. This study realizes that there are some challenges like the cost of acquiring AR/VR devices, lack of utilization infrastructure in areas that have been deemed rural and remote and possible adverse health effects due to prolonged utilization of the devices that need to be dealt with.