Effectiveness of Virtual Reality Game-Based Balance Training on Balance and Quality of Life in Patients with Parkinson’s Disease: An Experimental Study

Authors

  • Rajesh S Vasava Physiotherapist CIMS Hospital Ahmedabad, India Author
  • Maheshkumar Baladaniya Physical Therapist Neighborhood Physical therapy PC, Brooklyn, NY, USA Author

DOI:

https://doi.org/10.47363/JNRRR/2022(4)191

Keywords:

Parkinson’s Disease, Virtual Reality (VR), Game-Based Exercises, Comparative Therapy, Rehabilitation Therapy

Abstract

This study investigates the effects of a novel ap- proach to balance training on individuals with Parkinson’s disease. A total of 30 patients were enrolled and divided into two groups: one received virtual reality (VR) game-based balance exercises in addition to conventional therapy, while the other underwent conventional therapy alone. The assessment of balance and quality of life utilized the Berg Balance Scale, Time Up and Go Test, and the Parkinson Disease Questionnaire 39. The results revealed statistically significant improvements in static and dynamic balance, as well as quality of life, in the group that received VR-based training. Specifically, the group with combined therapy exhibited more substantial improvements in balance and quality of life compared to the conventional therapy group. The findings highlight the potential of VR technology as an effective tool for enhancing rehabilitation outcomes and quality of life in Parkinson’s disease patients.

Author Biographies

  • Rajesh S Vasava, Physiotherapist CIMS Hospital Ahmedabad, India

    Physiotherapist CIMS Hospital Ahmedabad, India

  • Maheshkumar Baladaniya, Physical Therapist Neighborhood Physical therapy PC, Brooklyn, NY, USA

    Physical Therapist Neighborhood Physical therapy PC, Brooklyn, NY, USA

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Published

2022-06-20